Introduction to 29A#2 ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ> Mister Sandman/29A Friday 13th, december of 1996, at 6:66am... 29A#1 is officially released to the public. It was undoubtly a magic date. But not as magic as friday 13th, which is a special day for viruses, of february, in 1998, at 6:66pm... this was the final release date/time of 29A#2, and the most curious thing is, we had never thought about letting such a coincidence happen... but it did. In this evil year (666*3=1998), who knows what else might happen in the scene? It has passed over a year since our first issue was released, last december in 1996. However this does not mean, like many people say, that we "release one issue per year". No, that's not fucking true... we've spent one year in order to release 29A#2 but that doesn't mean we will do that again. Lots of circumstances drove us to be late, such as: some members doing the military service, major changes and internal reestructuration, and most important of all: the necessity to spend a lot of time on I+D work in order to start the way in the so called "new school" (Win32). It's easy to notice now that, in most of the cases, those who could not understand these reasons were either kids with no necessity of doing the military service (by now) or coders who are not still interested on spending their efforts on Win32. You can find people out there claiming they "release 3 or 4 zines per year, instead of 1", harassing you, making pressure and/or stupid jokes about the reasons which make your zine get delayed, and so on. But the funniest thing is they pay so much attention to your ass, so they do not pay any at theirs and then get grasped, and it's their zine which gets delayed because of the same reasons they were joking about a few months ago. Being serious now, it is important to say that making comparisons about quantity is very easy. It is also important to remember tho that YAM for instance, released three is- sues in their eight months of life. We are not speaking about quantity, but about quality. And also about contents plus continent, working in a proffe- sional way, and offering interesting and innovating articles and viruses to our readers. We do our best and we think it's ok, you judge :) Like Jacky Qwerty, in a speedtalking, hypergesticulating Tarantino-like way says, "this second issue of 29A is full of hot new ground-breaking kick-ass stuff from top to bottom" - or that's what we think, it's up to you to tell us whether we're right or wrong at this. However nobody can negate the fact that we have developed for this issue completely new and unseen stuff like, for instance, the new (definitive) Win32 techniques, not only for infection but also for residency, stealth, error handling, etc. We're publishing here as well the hottest disassemblies, engines, tools, tutorials and, of course viruses of our own, including the first multiprocessor/multiplatform infec- tor, the first virus which executes backwards, the first boot infector that uses PMODE features, the most spread baby in the world right now (CAP), and lots of completely original-featured viruses, which, together with the rest of the articles, we hope you'll read and enjoy. We hadn't released anything for over a year until this issue of 29A was up- loaded to our FTP and eventually made publically available, and that is so- mething like saying that you'll find the work of a whole year, here inside. From now onwards things will change, and we hope we will release our future issues within shorter periods of time. And this will probably mean that, at least for us, "something better than 29A#2" will almost become an oxymoron. However we will try, as it was one of our initial intentions, to make every future issue of 29A better than the previous one(s). About the scene there's a very important thing to say: it's alive, and it's more active than it has ever been, in my (humble) opinion. Besides the fact that lots of new groups have emerged, which is something always happens, we can see many important virus groups such as iKx, SLAM, SVL, Stealth, and so on (so on=the ones i've unintentionally forgotten), as well as, for instan- ce, magazines based on external collaborations without any group supporting them, ie Sources of Kaos. As you can see there's a lot of competence and it is pretty obvious that there's still a lot to do in the scene ;) And i think this is all by now... there is a separate article, called "News since 29A#1", in which we try to describe more or less what has happened in the scene and in 29A as part of it, since our first issue was released. Now it's time just to wish you will enjoy this new issue of 29A, and to ask you not to forget to read any of our articles, we hope you'll like them. "We're pleased if you're pleased" :) Mister Sandman, bring me a dream.